RULER FOUNDRYTHE WORLD WORKSHOP

STUDY 05 / PLACES THAT FIT

Room to grow.

A square gives each place an address. Rulers shape its lots.
Shared gates bring the neighbours together.

Our next world-building rule

Buildings belong to a patch. Paths stay reserved. Optional houses, gardens and groves keep their slots when the sieve changes.

This is a flat planning study. Heights, stairs and connected 3-D interiors come next.

NINE PATCHES / ONE CONTRACT
Protected pathsWayhouse / houseGarden / groveOmitted candidate

THE PLACE AND ITS ARITHMETIC

The reserved wayhouse

21 PERMANENT SLOTS / SELECTED PATCH

The same world, as rows.

The square index of a lot is 4 × patch index + slot. Paths and entries survive every optional sieve. Exact large integers are exported as text; keep those columns as text in spreadsheets.

FeatureKindIndexRootRemainderv₂(index + 1)mod 3mod 5SieveWidth × depthKept

Horizontal path connectivity and footprint separation are checked independently. Gate height targets come from Atlas; this map does not yet certify slopes, headroom or a playable multi-patch world.

Return to this neighbourhood.

The recipe and exact patch travel together. This planning study has no player edits to save.